Natsume, in partnership with Natsume Atari, Announces WWild Guns: Reloaded Natsume, a worldwide developer and publisher of family-oriented video games, in partnership with Natsume Atari, announced today Wild Guns: Reloaded for the PlayStation 4. Wild Guns: Reloaded will be one of several Natsume titles showcased during E3 2016, taking place June 14th to 16th in Los Angeles, California. Wild Guns is a fast paced gallery style shooter mixing the Wild West with Steampunk. Players can play as Clint, Annie, two new characters, or all together in multiplayer action! Each can jump, dive and roll to get out of the way of the barrage of bullets enemies let fly – or shoot them down with their own gun! “Wild Guns was an instant cult classic when it launched a little over 20 years ago, and fans have continued to love the franchise on Nintendo platforms over the years,” said Hiro Maekawa, President and CEO of Natsume. “We’re very excited to be working with Natsume Atari and the original development team to bring the game to the PlayStation 4 audience.” In Wild Guns: Reloaded, Annie has tracked down the famed bounty hunter Clint to get revenge on the Kid gang. With eight stages, each with three zones, there’s plenty of bad robots to blast away. With a true arcade game feel, Wild Guns was the first sci-fi western to arrive on home consoles and, to this day, there really isn’t any other game like it! “With our 30th anniversary this year, it’s the perfect time to revisit one of our classic and most beloved titles,” said Takashi Matsumoto, CEO of Natsume Atari. “The original programmer, designer, and sound creator of Wild Guns are excited to have an opportunity to revisit their game many years later, and bring it to a modern Sony audience.”
Wild Guns: Reloaded adds numerous improvements to the original formula • Two new characters, each with their own weapons and tactics • 1-4 player mode, where each player can take on one of the four characters • Classic and NEW Stages! • NEW Boss Enemies and Special Weapons! |
Wild Guns Overview on GiantBomb