Dev Diary 1: Base Camp
The Climb Dev Diary 2: Ascent is live In our second dev diary, key members of the team behind The Climb talk about some of the challenges of creating a beautiful game in VR and how they overcame them. Hitting 90fps, and the intense level of close-up detail required for a believable VR experience are all covered, alongside some absolutely delicious gameplay footage. Creating a AAA quality game in VR comes with its own unique set of demands – check out the video and find out the new techniques and processes the team had to adopt to achieve their vision.
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