Dark Envoy Dev Blog #1 – The Announcement Tower of Time was our debut title. Now, we embark on a more challenging journey. Our aim is to create a better and bigger RPG game, that would stand out in terms of quality of graphics, story depth, gameplay and replayability. After 9 months of setting up the project, prototyping, drawing up new mechanics (and then scraping them and starting fresh) – we are finally ready to announce our next project – DARK ENVOY – a non-linear RPG with turn-based combat, free world exploration, engaging story and with multiplayer modes, including one unique PvP (that we called “Player vs World” for now). In this Blog, we intend to share our experiences from the development, writing about our successes and failures, showcasing new and interesting game mechanics, showing off classes and skills and many more, whatever we think would be interesting to share. So, check in from time to time if you are interested. The game is slated to be released in Q3/Q4 2020 so there is still a bit of time, but we plan to share the news about the game frequently with the gaming community. As a starting point, we will exhibit the demo at this year’s Gamescom in Cologne, showcasing a combat part of the game, where you can play against A.I. or in PvP mode. If you are around, come and visit us (Hall 10.1, A71).

darkenvoy.com/progress


About Dark Envoy

“What do you see when you look in the mirror, Kiros?”

“I see a world where the strong prey on the weak, where virtues like honor and justice are just a myth. I see our world but it is a bad place, Kaela… and we are part of it now.”

Dark Envoy is a non-linear RPG inspired by the likes of the Divinity series, XCOM, FTL, Mass Effect, and Dragon Age to offer free world exploration with an emphasis on tactical combat layered with lore and strategy. A continuation of Event Horizon’s attempt, which began with the studio’s debut title Tower of Time, to shatter long-standing RPG tropes and to create something unique in the process. Explore the world using your Skyship, it is your base of operations after all. Hunt for mythical locations, and procedurally generated dungeons with optional tactical objectives. Choose wisely where to travel however, as the world map adjusts with the passing of in-game time. Locations will randomly respawn, becoming progressively more challenging to travel for you and your party.


Story

As the Human Empire fights for dominance against the remnants of the Old Races, Dark Technology clashes against Magic — neither side is good and just. The strong prey on the weak taking whatever they please. This is total war, where the defeated will be entirely wiped from the pages of history. Against this backdrop, Kaela and Kiros aspire to repair their parents’ broken airship in order to travel the world, seeking to face whatever dungeons, challenges, and riches may come their way. They are hungry to learn how to fight, build, and forge alliances and friendships across the known lands. Together, they search for ancient relics and forgotten places. Together, they look to leave a legacy in their wake… Yet, their journey begins in blood and tragedy. Your choices are everything and they can reshape your life in this place, even the world around you. Will you become strong enough to survive the journey and reach the end? Will you find the power to change this grim reflection of our own world? Will your legacy be one of peace and honor, or stained by bloodshed and destruction? When you look in the mirror at the end, what reflection will you see there?


Key Features

• Non-linear RPG with turn-based combat accompanied by a real time pre-combat phase where tactics and party power are equally important. • Player choices impact the world: it can be destroyed or saved, and the stories that unfold will lead to multiple endings reflecting the characters’ personalities and decisions. • Co-written by Michael Chatfield, an Amazon Top 100 Science-Fiction / Fantasy writer (specializing in litRPG genre). • 15 unique character classes to discover—with the ability to mix skill trees—including some rare classes which can only be found in remote locations or through chained quests. • New RPG system, promoting experimentation and requiring frequent adaptation to the new challenges. • Can be played solo, two player co-op, as well as a unique mode called Player-versus-World where Player 2 acts as the final boss seeking to destroy Player 1 before he/she becomes too powerful.

• High-replayability factor due to large pool of quests, local, and world events. One cannot uncover all of the content in a single playthrough.