An update from Embark Some three months have passed since we started Embark, and things around here are taking form. We’ve read through thousands of applications, hired over 50 people, moved into our own house in the heart of Stockholm’s Old Town, and begun building what looks to become our first game. So I thought now’s as good a time as any to share an update on why we started this venture. I want to let you in on some decisions we’ve made, and give you a glimpse into our progress so far. In the first few weeks, the six of us who founded the studio huddled together in a tiny room we had managed to borrow, and worked on the stuff that any new company has to deal with: hiring people, finding an office, setting up a basic website, and getting our paperwork in order. But in a shorter time than I would have expected, the early team here settled around an idea for our first proper game — an idea that we were immediately excited about, that resonates with our mission, and that we have now begun prototyping.

Lots about this first game of ours will change and evolve as we progress. With that caveat out of the way, I can tell you that it’s a cooperative free-to-play action game set in a distant future, about overcoming seemingly impossible odds by working together.

Read the full update here